Deities

Akadi (Misha, Teylas)
The Lady of Air, Lady of the Winds, Queen of Air
(Greater Deity)
Symbol: White cloud on blue background
Alignment: N
Portfolio: Elemental air, Flying creatures, Movement, Speed
Worshipers: Animal breeders, air elemental archons, rangers, rogues, sailors
Divine Font:  harm or heal
Divine Ability: Charisma or Dexterity
Divine Skill: Nature
Domains: Air, Cold, Lightning, Trickery
Alternate Domains: Knowledge or Travel
Cleric Spells: 1st Gust of Wind, 2nd Summon Elemental, 3rd Wall of Wind, 4th Clairvoyance, 5th Elemental Form
Favored Weapon: “Whirlwind” (heavy flail)
Titles & Factions: Whispers, The Enlightened, The Roar, Azure Guard
Garb: Light blue, grey or white clothing.

Ariel
Red Lady, Red Knight, Red Lord, Lady of Strategy, Grandmaster of the Lanceboard, Crimson General
(Exarch)
Symbol: Red knight chess piece with stars for eyes
Alignment: LN
Portfolio: Strategy, tactics, planning
Worshipers: Fighters, gamesters, monks, strategists, tacticians
Divine Font:  harm or heal
Divine Ability: Wisdom or Strength
Divine Skill: Athletics
Domains: Knowledge, Might, Toil, Zeal
Alternate Domains: Ambition or Cities
Cleric Spells: 1st True Strike, 2nd Dismantle, 3rd Hypercognition, 4th Slow, 5th Synaptic Pulse
Favored Weapon: “Checkmate” (longsword)
Titles & Factions: Red Fellowship
Garb: Armor or red clothes and cloaks.

Asmodeus
The Prince of Darkness, Supreme Master of the Nine Hells, Lord of Nessus, The Lord of the Ninth, The Cloven, Old Hoof and Horn, Lord of Lies, The Archfiend, The Raging Fiend, Prince of Evil
(Greater Deity)
Symbol: Three inverted triangles arranged in a long triangle
Alignment: LE
Portfolio: Contracts, pride, slavery, tyranny, order
Worshipers: Diabolists, lawyers, slavers, those who seek rulership or discipline
Divine Font:  harm
Divine Ability: Intelligence or Strength
Divine Skill: Deception
Domains: Confidence, Fire, Trickery, Tyranny
Alternate Domains: Duty or Glyph
Cleric Spells: 1st Charm, 2nd ?, 3rd ?, 4th Suggestion, 5th Mislead
Favored Weapon: “Ruby Rod” (mace)
Titles & Factions: Vassal
Garb: Red and black robes.

Auril
Frostmaiden, Icedawn, the Cold Goddess
(Lesser Deity)
Symbol: A white snowflake on a grey diamond (a heraldic lozenge) with a white border
Alignment: NE
Portfolio: Cold, winter
Worshipers: Druids, elemental archons (air or water), frost giants, inhabitants of cold climates, rangers
Divine Font:  harm
Divine Ability: Constitution or Strength
Divine Skill: Survival
Domains: Air, Cold, Destruction, Water
Alternate Domains: Fear or Might
Cleric Spells: 1st Chilling Spray, 2nd Paralyze, 3rd Unseasonable Squall, 4th Ice Storm, 5th Wall of Ice
Favored Weapon: “Icemaiden’s Caress” (battleaxe)
Titles & Factions: Embracers
Garb: Icy white robes or clothes often with blue trim, furs and boots. Blue or white body paint during rituals.

Azuth
The High One, Patron of Mages, Lord of Spells
(Lesser Deity)
Symbol: Human left hand pointing upward outlined in blue fire
Alignment: LN
Portfolio: Wizards, mages, spellcasters in general, monks
Worshipers: Philosophers, sages, sorcerers, wizards
Divine Font:  harm or heal
Divine Ability: Intelligence or Wisdom
Divine Skill: Arcana
Domains: Cities, Creation, Knowledge, Magic
Alternate Domains: Change or Duty
Cleric Spells: 1st Magic Armor, 2nd Animated Assault, 3rd Lightning Bolt, 4th Creation 5th Chromatic Wall, 6th Scrying,
Favored Weapon: “The Old Staff” (quarterstaff)
Titles & Factions: Enlightened, Magistrati, Gloom Wardens, Spell Savants
Garb: Elaborate shimmering grey or practical dull-coloured clothing accented by absurdly high collars, large hats, and stoles bearing arcane symbols

Banar
The Slayer
(Exarch)
Symbol: A closed book surrounded by an aura. Holy symbols are usually made from platinum.
Alignment: CG
Portfolio: God of unfound magic, alchemy and magical experiments. Patron of adventuring arcanists
Worshipers: Wizards
Divine Font:  harm or heal
Divine Ability: Intelligence or Wisdom
Divine Skill: Crafting
Domains: Creation, Glyph, Knowledge, Magic
Alternate Domains: Change or Vigil
Cleric Spells: 1st Summon Construct, 2nd Expeditious Excavation, 3rd Lightning Bolt, 4th Creation,  5th Telekinetic Haul, 6th Scrying
Favored Weapon: “Slayers staff” (quarterstaff)
Titles & Factions: Searcher
Garb: The clerics of Banar usually dress in faded grey robes. Many take levels as Wizards
 

Bane
The Black Lord, the Black Hand, the Lord of Darkness
(Greater Deity)
Symbol: Green rays squeezed forth from a black fist
Alignment: LE
Portfolio: Strife, hatred, tyranny, fear
Worshipers: Conquerors, evil fighters and monks, tyrants, wizards
Divine Font:  harm
Divine Ability: Charisma or Strength
Divine Skill: Intimidation
Domains: Might, Pain, Trickery, Tyranny
Alternate Domains: Ambition or Destruction
Cleric Spells: 1st Fear, 2nd Dismantle, 3rd Enthrall, 4th Detect Scrying 5th Crushing Despair, 6th Dominate
Favored Weapon: “The Black Hand of Bane” (a black gauntlet and morningstar)
Titles & Factions: Dark Hands
Garb: Clerics of Bane often wear blackened armor or black and red clothing

Baphomet
Father of Monsters, The Prince of Beasts, Demon Lord of Minotaur’s, Horned King, Lord of the Labyrinth
(Exarch / Demon Lord)
Symbol: Horned bestial mask
Alignment: CE
Portfolio: Aberrance, Madness, Monsters, Nightmares, Chaos, Hatred, Rage
Worshipers: Gnolls, medusas, harpies, goblins, minotaur’s, hidden human cults, the insane, bugbears, deros, lamias, morlocks, ogres, outcasts
Divine Font:  harm
Divine Ability: Constitution or Strength
Divine Skill: Survival
Domains: Indulgence, Might, Nightmares, Secrecy
Alternate Domains: Change or Trickery
Cleric Spells: 1st Magic Fang, 2nd Animal Form, 3rd Animal Vision, 4th Nightmare, 5th Grisly Growths
Favored Weapon: “Lords Horn” (glaive)
Titles & Factions: Cultist
Garb: Red and yellow robes.

Beshaba
The Maid of Misfortune, Lady Doom
(Intermediate Deity)
Symbol: Black antlers on a red field
Alignment: CE
Portfolio: Random mischief, misfortune, bad luck, accidents
Worshipers: Assassins, auspicians, capricious individuals, gamblers, rogues, sadists
Divine Font:  harm
Divine Ability: Charisma or Dexterity
Divine Skill: Deception
Domains: Fate, Luck, Nightmares, Trickery
Alternate Domains: Passion or Sorrow
Cleric Spells: 1st Ill Omen, 2nd Paranoia, 3rd Dream Message, 4th Glibness, 5th Synesthesia, 6th Mislead
Favored Weapon: “Ill Fortune” (barbed scourge)
Titles & Factions: Doom Bringers, Doommasters, Black Fingers, Wormlucks
Garb: Black, mauve and white robes and clothes sometimes with white wigs. Worm Lucks were red over armor and have wild white hair.

Bhaal
Lord of Murder
(Lesser Deity)
Symbol: Skull surrounded by a ring of blood droplets
Alignment: LE
Portfolio: God of assassination, murder, violence.
Worshipers: Murderers, assassins, tyrants, warlords, torturers, sadists
Divine Font:  harm
Divine Ability: Dexterity or Intelligence
Divine Skill: Stealth
Domains: Darkness, Death, Pain, Trickery
Alternate Domains: Decay or Tyranny
Cleric Spells: 1st Grim Tendrils, 2nd Spectral Hand, 3rd Vampiric Touch, 4th Enervation, 5th Shadow Blast
Favored Weapon: Dagger
Titles & Factions: Death Bringers, Deathstalkers
Garb: Clerics of Bhaal often wear leather armor and purple hooded cloaks with skull clasps and a gauze veil

Chauntea (Chatuna, Bhalla, Jannath)
The Great Mother, the Grain Goddess, Earthmother
(Greater Deity)
Symbol: Blooming rose on a sunburst wreath of golden grain
Alignment: NG
Portfolio: Agriculture, plants cultivated by humans, farmers, gardeners, summer
Worshipers: Peasants and indentured servants, druids, farmers, gardeners
Divine Font: heal
Divine Ability: Constitution or Wisdom
Divine Skill: Nature
Domains: Earth, Family, Nature, Protection
Alternate Domains: Sun or Toil
Cleric Spells: 1st Ant Haul, 2nd Entangle 3rd Wall of Thorns, 4th Speak with Plants. 5th Control Water
Favored Weapon: A shock of grain (scythe)
Titles & Factions: Nurturers, Pastorals, True Shapers
Garb: Unassuming, practical clothing of forest green, white and yellow with a brown cloak.

Deneir
Lord of all Glyphs and Images, The Scribe of Oghma, The First Scribe
(Lesser Deity)
Symbol: Lit candle above an open eye
Alignment: NG
Portfolio: Glyphs, literacy, scribes, pictorial & literary art, cartography
Worshipers: Artists, scribes, scholars
Divine Font: heal
Divine Ability: Intelligence or Wisdom
Divine Skill: Society
Domains: Glyph, Knowledge, Protection, Truth
Alternate Domains: Toil or Vigil
Cleric Spells: 1st Message Rune, 2nd Magic Mouth 3rd Secret Page, 4th Forgotten Lines 5th Secret Chest
Favored Weapon: “Whirling Glyph” (dagger)
Titles & Factions: Glyphscribes
Garb: Brown, tan, cream, white or orange robes.

Eldath
Goddess of Singing Waters, Mother Guardian of Groves, the Green Goddess
(Lesser Deity)
Symbol: Waterfall plunging into a still pond
Alignment: NG
Portfolio: Quiet places, springs, pools, peace, waterfalls
Worshipers: Druids, pacifists, rangers
Divine Font:  heal
Divine Ability: Dexterity or Wisdom
Divine Skill: Nature
Domains: Family, Nature, Protection, Water
Alternate Domains: Family or Perfection
Cleric Spells: 1st Pass Without Trace, 2nd Animal Messenger, 3rd Non-detection, 4th Hallucinatory Terrain, 5th Control Water, 6th Tangling Creepers
Favored Weapon: Net
Titles & Factions: The Gentle
Garb: Simple green and blue robes decorated with water-coloured (blue, green, translucent, and opalescent) semiprecious gems and embroidery in water patterns

Gond
Wonderbringer, Lord of All Smiths
(Intermediate Deity)
Symbol: A toothed metal, bone, or wood cog with four spokes
Alignment: N
Portfolio: Artifice, craft, construction and smithwork
Worshipers: Blacksmiths, crafters, engineers, gnomes, inventors, woodworkers, alchemists
Divine Font:  harm or heal
Divine Ability: Intelligence or Strength
Divine Skill: Crafting
Domains: Creation, Earth, Fire, Knowledge
Alternate Domains: Ambition or Toil
Cleric Spells: 1st Temporary Tool, 2nd Enlarge, 3rd Hypercognition, 4th Creation, 5th Dreaming Potential
Favored Weapon: “Craftmaster” (warhammer)
Titles & Factions: Artificers
Garb: Saffron ceremonial vestments with a crimson collar and stole. Leather sash dotted with small tools, buckles, locks, hooks and hooks over the right shoulder ending in a large pouch. Sunhats and belts of large, linked metal medallions.

Gwaeron (Salon)
Master of Tracking, Tracker who Never Goes Astray, The Mouth of Meielikki, The Archer, Trueshot
(Intermediate Deity)
Symbol: Paw print with a five-pointed star in its centre or three parallel golden arrows all facing up.
Alignment: NG
Portfolio: Trackers, rangers, archers, fletchers, bowyers, and those who hunt by the bow
Worshipers: Rangers, hunters, archers, game-keepers, soldiers
Divine Font:  heal
Divine Ability: Dexterity or Strength
Divine Skill: Survival
Domains: Freedom, Nature, Travel, Zeal
Alternate Domains: Air or Perfection
Cleric Spells: 1st True Strike, 2nd Shape Wood, 3rd Wall of Thorns, 4th Speak with Plants, 5th Treestride
Favored Weapon: “Flameheart” (greatsword) or “Far Horizon” (longbow)
Titles & Factions: Browncloak
Garb: Clerics of Salon usually wear forest greens with a brown cloak.

Helm (Surakmana)
The Watcher, the Vigilant One
(Intermediate Deity)
Symbol: Staring eye with blue pupil on the front of upright war gauntlet
Alignment: LN
Portfolio: Guardians, protectors, protection
Worshipers: Explorers, fighters, guards, mercenaries, paladins
Divine Font:  heal
Divine Ability: Constitution or Wisdom
Divine Skill: Society
Domains: Cities, Duty, Might, Protection
Alternate Domains: Family or Zeal
Cleric Spells: 1st Anticipate Peril, 2nd See Invisibility, 3rd Nondetection, 4th Resilient Sphere, 5th Cloak of Colors
Favored Weapon: “Ever Watchful” (bastard sword)
Titles & Factions: The Watchful, Vigilators
Garb: Spotless shining armor, open faced helms, red cloaks and tabard of steely grey. Many take levels of fighter or paladin

Grumbar (Etugen, Grome)
Earthlord, Boss of Earth, Gnarly One, King of the Land Below the Roots
(Greater Deity)
Symbol: Mountains on purple
Alignment: N
Portfolio: Elemental earth, Solidity, Changelessness, Oaths
Worshipers: Elemental archons of earth, fighters, monks, rangers
Divine Font:  harm or heal
Divine Ability: Constitution or Strength
Divine Skill: Survival
Domains: Duty, Earth, Time, Toil
Alternate Domains: Nature or Vigil
Cleric Spells: 1st Earthbind, 2nd Summon Elemental, 3rd Meld into Stone, 4th Stoneskin, 5th Elemental Form
Favored Weapon: “Stony Fist” (warhammer)
Titles & Factions: Holds
Garb: Earth coloured clothing.

Hoar (Assuran)
The Doombringer, Lord of Three Thunders, Poet of Justice
(Exarch)
Symbol: Black-gloved hand holding a coin with a two-faced head
Alignment: LN
Portfolio: Revenge, retribution, poetic justice
Worshipers: Assassins, fighters, rogues, seekers of retribution
Divine Font:  harm
Divine Ability: Strength or Wisdom
Divine Skill: Society
Domains: Duty, Fate, Pain, Travel
Alternate Domains: Truth or Zeal
Cleric Spells: 1st Agitate, 2nd Paranoia, 3rd Hypercognition, 4th Glibness, 5th Crushing Despair
Favored Weapon: “Retribution’s Sting” (javelin)
Titles & Factions: The Vengeful
Garb: Blues and black cloths or leathers

Ilmater
The Crying God, The Broken God
(Intermediate Deity)
Symbol: Hands bound at the wrist with red cord
Alignment: LG
Portfolio: Endurance, suffering, martyrdom, perseverance
Worshipers: The lame, the oppressed, the poor, monks, paladins, serfs, slaves
Divine Font:  heal
Divine Ability: Strength or Wisdom
Divine Skill: Medicine
Domains: Family, Healing, Might, Perfection
Alternate Domains: Freedom or Sun
Cleric Spells: 1st Endure, 2nd False Life, 3rd Non Detection, 4th Telepathy, 5th Shadow Siphon
Favored Weapon: Unarmed strike.
Titles & Factions: The Adorned, Painbearers, Sanctars
Garb: Solid grey tunic, tabard, and trousers, or grey robes. Grey or red skullcaps.

Istishia (Straasha)
The Water Lord, King of Water Elementals, God-King of the Undines
(Greater Deity)
Symbol: Cresting wave
Alignment: N
Portfolio: Elemental Water, Purification
Worshipers: Elemental archons of water, bards, sailors, travellers
Divine Font:  harm or heal
Divine Ability: Strength or Wisdom
Divine Skill: Survival
Domains: Change, Nature, Repose, Water
Alternate Domains: Lightning or Moon
Cleric Spells: 1st Hydraulic Push, 2nd Summon Elemental, 3rd Aqueous Orb, 4th Hydraulic Torrent, 5th Elemental Form
Favored Weapon: “Wave” (warhammer)
Titles & Factions: Tides
Garb: Blues and green coloured clothing.

Javanar
The Blackspell
(Exarch)
Symbol: A black book with an icicle on one page and a flame on the other
Alignment: NE
Portfolio: Patron of evil mages and Veskian wizard slayers. Patron of necromantic magic.
Worshipers: Veskian wizards and mages, necromancers
Divine Font:  harm
Divine Ability: Intelligence or Wisdom
Divine Skill: Deception
Domains: Death, Destruction, Knowledge, Magic
Alternate Domains: Ambition or Glyph
Cleric Spells: 1st Grim Tendrils, 2nd Spectral Hand, 3rd Paralyze, 4th Seal Fate, 5th Black Tentacles
Favored Weapon: Black wood staff shod with iron.
Titles & Factions: Blackspells
Garb: Clerics of Javanar often wear dull black, grey or regal purple robes. Many take levels as wizards.

Kelasma (Kel, Kelem, Kelemvor, Ju-dug, Pharas, Pharasma)
Goddess of Birth and Death, Lady of Graves, Lord of the Dead, Judge of the Damned
(Greater Deity)
Symbol: A blue swirl or a set of golden scale on a gray field
Alignment: N
Portfolio: Birth, death, the dead, souls, fate, prophecy, the eternal cycle
Worshipers: Undead hunters, midwives, morticians, mourners, grave-diggers, physicians, pregnant people, prophets, scholars, those close to death or engaged in deadly ventures
Divine Font:  heal
Divine Ability: Constitution or Wisdom
Divine Skill: Medicine
Domains: Death, Fate, Healing, Knowledge
Alternate Domains: Repose, Souls, Time or Vigil
Cleric Spells: 1st Mind Link, 2nd Spectral Hand, 3rd Ghostly Weapon, 4th Phantasmal Killer, 5th Telepathic Bond
Favored Weapon: “Fatal Touch” (bastard sword) or “Midwives Knife” (dagger)
Titles & Factions: Father/Mother, Grave-hunter
Garb: Blue, black or purple robes or clothing often with red, or silver edging or piping.

Kossuth (Kakatal)
The Lord of Flames, The Firelord, The Tyrant-King, Tyrant Among Fire
(Greater Deity)
Symbol: A twining red flame
Alignment: N
Portfolio: Elemental fire, Purification through fire
Worshipers: Druid, elemental archons of fire, fire creatures
Divine Font:  harm or heal
Divine Ability: Charisma or Intelligence
Divine Skill: Intimidation
Domains: Change, Destruction, Fire, Pain
Alternate Domains: Ambition or Toil
Cleric Spells: 1st Burning Hands, 2nd Summon Elemental, 3rd Fireball, 4th Fire Shield, 5th Elemental Form
Favored Weapon: “Tendril of Flame” (spiked chain)
Titles & Factions: Disciple of the Phoenix, Disciple of the Salamander, Sisters of the Purifying Flame
Garb: Red, orange and yellow clothing.

Lathander
The Morninglord
(Greater Deity)
Symbol: Sunrise made of rose, red, and yellow gems
Alignment: NG
Portfolio: Spring, dawn, athletics, birth, renewal, creativity, youth, vitality, self-perfection and athletics
Worshipers: Aristocrats, artists, athletes, merchants, monks, the young
Divine Font: heal
Divine Ability: Charisma or Strength
Divine Skill: Athletics
Domains: Freedom, Might, Protection, Sun
Alternate Domains: Cities or Confidence
Cleric Spells: 1st Fleet Step, 2nd Enthrall, 3rd Fireball, 4th Fire Shield, 5th Chromatic Wall
Favored Weapon: “Dawnspeaker” (light or heavy mace)
Titles & Factions: The Awakened, Dawnbringers, Dawngreeters, Dawnlords, Morninglord
Garb: Vestments of white and yellow, blue garments edged in silver and gold or armor detailed in silver and gold

Leira
Lady of Mists, Guardian of Liars, Mistshadow, Lady of Deception
(Lesser Deity)
Symbol: Point-down triangle containing a swirl of mist
Alignment: CN
Portfolio: Goddess of deception, illusion, liars, mist, and shadow
Worshipers: Illusionists, politicians, unscrupulous criminals
Divine Font:  harm or heal
Divine Ability: Charisma or Wisdom
Divine Skill: Deception
Domains: Delerium, Magic, Secrecy, Trickery
Alternate Domains: Freedom or Glyph
Cleric Spells: 1st Illusory Disguise, 2nd Misdirection, 3rd Invisibility Sphere, 4th Glibness 5th Illusory Scene
Favored Weapon: Dagger
Titles & Factions: The Mistcallers, Mistshadows
Garb: Clerics of Leira wear silver masks and often disguised themselves to deceive those around them. Many take levels in illusionist or rogue
 

Lliira
Joybringer, Mistress of Revels, Our Lady of Joy
(Lesser Deity)
Symbol: Triangle of three six-pointed stars
Alignment: CG
Portfolio: Joy, happiness, contentment, dance, freedom, release, festivals
Worshipers: Bards, dancers, entertainers, poets, revellers, singers
Divine Font:  heal
Divine Ability: Charisma or Dexterity
Divine Skill: Performance
Domains: Freedom, Indulgence, Passion, Trickery
Alternate Domains: Family or Travel
Cleric Spells: 1st Jump, 2nd Glitterdust, 3rd Levitate, 4th Veil, 5th Illusory Scene
Favored Weapon: “Sparkle” Shuriken
Titles & Factions: Joydancers, Scarlet Mumers
Garb: Loose fitting yellow dresses and white robes for ceremonies. A wide variety of costumes and dresses.

Loviatar
Maiden of Pain, the Willing Whip, Patroness of Torturers
(Lesser Deity)
Symbol: A nine stranded whip, the ends bloody and barbed
Alignment: LE
Portfolio: Pain, hurt, agony, torment, suffering, torture
Worshipers: Beguilers, torturers, evil warriors, the depraved
Divine Font:  harm
Divine Ability: Constitution or Wisdom
Divine Skill: Intimidation
Domains: Ambition, Might, Pain, Passion
Alternate Domains: Destruction or Void
Cleric Spells: 1st Phantom Pain, 2nd Acid Arrow, 3rd Wall of Thorns, 4th Glibness, 5th Blister
Favored Weapon: “Painbringer” (whip)
Titles & Factions: Inflictors, Lashers
Garb: Scant leather or chain armor. Many take levels in fighter specialising in the whip, sorcerer, or enchanter

Malar
The Beastlord, the Black-Blooded One
(Lesser Deity)
Symbol: Bestial claw with brown fur and curving bloody talons
Alignment: CE
Portfolio: Bloodlust, evil lycanthropes, hunters, marauding beasts and monsters, stalking
Worshipers: Hunters, evil lycanthropes, sentient carnivores, rangers, druids
Divine Font:  harm
Divine Ability: Dexterity or Strength
Divine Skill: Survival
Domains: Change, Might, Moon, Nature
Alternate Domains: Freedom or Trickery
Cleric Spells: 1st Fear, 2nd Animal Form, 3rd Animal Vision, 4th Bestial Curse, 5th Moon Frenzy
Favored Weapon: A beast’s claw (claw bracer)
Titles & Factions: Bloodhunters
Garb: Animal skin helm and cloak. Many take levels in barbarian, ranger or druid

Mask
Master of All Thieves, Lord of Shadows
(Lesser Deity)
Symbol: Black velvet mask tinged with red
Alignment: NE
Portfolio: Thieves, thievery and shadows
Worshipers: Assassins, beggars, criminals, rogues, shades, shadowdancers
Divine Font:  harm
Divine Ability: Charisma or Dexterity
Divine Skill: Thievery
Domains: Ambition, Darkness, Luck, Trickery
Alternate Domains: Secrecy or Wealth
Cleric Spells: 1st Illusory Disguise, 2nd Invisibility 3rd Non Detection, 4th Phantasmal Killer 5th Passwall
Favored Weapon: “Stealthwhisper” (longsword)
Titles & Factions: Darkfingers
Garb: Tunics, trousers and a black mask or gauze worn under a long hooded grey cloak. Many take levels of rogue or assassin

Mielikki
Our Lady of the Forest, the Forest Queen
(Intermediate Deity)
Symbol: Golden-horned, blue-eyed unicorn’s head facing left
Alignment: NG
Portfolio: Autumn, forests, forest creatures, rangers, dryads
Worshipers: Druids, fey creatures, foresters, rangers
Divine Font:  heal
Divine Ability: Dexterity, Constitution
Divine Skill: Survival
Domains: Earth, Freedom, Nature, Travel
Alternate Domains: Moon or Trickery
Cleric Spells: 1st Summon Animal, 2nd Barkskin, 3rd Animal Vision, 4th Spike Stones, 5th Tree Stride
Favored Weapon: “The Hornblade” (scimitar)
Titles & Factions: Forestarms, Needles
Garb: Trousers, brown boots, a short cape, and a tabard that is long-sleeved in the winter and short in the summer. Colours vary with the season. Many take levels of ranger and druid

Milil
Lord of Song, the One True Hand of All-Wise Oghma
(Lesser Deity)
Symbol: Five-stringed harp made of silver leaves
Alignment: NG
Portfolio: Poetry, song, eloquence
Worshipers: Adventurers, bards, entertainers
Divine Font:  heal
Divine Ability: Charisma or Dexterity
Divine Skill: Performance
Domains: Creation, Family, Knowledge, Passion
Alternate Domains: Cities or Repose
Cleric Spells: 1st Ventriloquism, 2nd Telekinetic Maneuver 3rd Enthrall, 4th Suggestion 5th Tongues
Favored Weapon: “Sharptongue” (rapier)
Titles & Factions: Sorlyn
Garb: Flamboyant colourful garb, never robes, or expensive costumes.

 

Myrkul
The Reaper, Lord of Bones, Lord of the Dead
(Greater Deity)
Symbol: White human skull
Alignment: NE
Portfolio: God of corruption, the dead, death, old age
Worshipers: Nihilists, death cults, grave-diggers, intelligent undead
Divine Font:  harm
Divine Ability: Constitution or Wisdom
Divine Skill: Intimidation
Domains: Darkness, Death, Pain, Undeath
Alternate Domains: Destruction or Pain
Cleric Spells: 1st Fear, 2nd Feast of Ashes, 3rd Vampiric Touch, 4th Phantasmal Killer, 5th Abyssal Plague
Favored Weapon: Scythe
Titles & Factions: The Anointed, Grinning Anointed
Garb: Clerics of Myrkul wear long hooded robes often black, grey or ashen in colour, sometimes with a skull mask.

Mystra
The Lady of Mysteries, the Mother of All Magic
(Greater Deity)
Symbol: Circle of seven blue-white stars with red mist flowing from the centre
Alignment: NG
Portfolio: Magic, spells, the Weave
Worshipers: Elves, half-elves, incantatrixes, mystic wanderers, sorcerers, spelldancers, arcanists, wizards
Divine Font:  harm or heal
Divine Ability: Intelligence or Charisma
Divine Skill: Arcana
Domains: Creation, Knowledge, Magic, Perfection
Alternate Domains: Glyph or Secrecy
Cleric Spells: 1st: Magic Missile, 2nd: Magic mouth, 3rd: Levitate, 4th: Globe of Invulnerability, 5th: Prying Eye, 6th: Wall of Force, 7th: Warp Mind, 8th: Maze, 9th: Disjunction
Favored Weapon: Seven whirling stars (shuriken)
Titles & Factions: Servants
Garb: Simple blue robes, sometimes trimmed with white or silver thread, accented by a cloak of deep blue

Oghma
The Lord of Knowledge, Binder of What is Known
(Greater Deity)
Symbol: Blank scroll
Alignment: N
Portfolio: Knowledge, invention, inspiration, bards
Worshipers: Artists, bards, cartographers, inventors, lore masters, sage, scholars, scribes, wizards
Divine Font:  harm or heal
Divine Ability: Intelligence or Wisdom
Divine Skill: Lore (any one)
Domains: Knowledge, Luck, Travel, Trickery
Alternate Domains: Protection or Truth
Cleric Spells: 1st Share Lore, 2nd Magic Mouth, 3rd Hypercognition, 4th Clairvoyance, 5th Tongues
Favored Weapon: “Mortal Strike” (longsword)
Titles & Factions: Keepers, Namers
Garb: Practical travellers garb and light armor often worn with a breastplate and knee length boots

Ralishaz (Cyr, Cyric, Cyruk)
The Mad God, Prince of Lies, Prince of Strife, the Dark Sun, the Black Sun, Lord of Insanity, The Unlooked For, The Fatal
(Greater Deity)
Symbol: Three bones or a white jawless skull on black or purple sunburst
Alignment: CE
Portfolio: Madness, insanity, murder, lies, intrigue, deception, strife
Worshipers: The insane, maniacs, anarchists, power hungry individuals, murders, killers, liars, slavers, blood thirsty brigands, assassins
Divine Font:  harm
Divine Ability: Dexterity or Intelligence
Divine Skill: Deception
Domains: Ambition, Destruction, Secrecy, Trickery
Alternate Domains: Darkness or Delirium
Cleric Spells: 1st Illusory Disguise, 2nd Hideous Laughter, 3rd Enthrall, 4th Glibness, 5th Synesthesia
Favored Weapon: “Razor’s Edge” (longsword)
Titles & Factions: Blackguards
Garb: Black or dark purple robes trimmed with silver

Savras (Akbasi)
The All-Seeing, He of the Third Eye, Lord of Divination
(Exarch)
Symbol: Crystal ball containing many kinds of eyes
Alignment: LN
Portfolio: Divination, Fate, Truth
Worshipers: Diviners, judges, monks, seekers of truth, spellcasters
Divine Font:  harm or heal
Divine Ability: Intelligence or Wisdom
Divine Skill: Occultism
Domains: Fate, Knowledge, Magic, Truth
Alternate Domains: Time or Vigil
Cleric Spells: 1st True Strike, 2nd Invisibility, 3rd Clairaudience, 4th Clairvoyance, 5th Telepathic Bond
Favored Weapon: “Eye of Savras” (dagger)
Titles & Factions: Diviners
Garb: Armor or red clothes and cloaks.

Selune
Our Lady of Silver, the Moonmaiden
(Intermediate Deity)
Symbol: Pair of female eyes surrounded by seven silver stars
Alignment: CG
Portfolio: Moon, stars, navigation, navigators, wanderers, questers, good and neutral lycanthropes
Worshipers: Female spellcasters, good and neutral lycanthropes, navigators, monks, sailors
Divine Font:  heal
Divine Ability: Intelligence or Wisdom
Divine Skill: Survival
Domains: Darkness, Moon, Protection, Travel
Alternate Domains: Stars or Water
Cleric Spells: 1st Longstrider, 2nd Sea Surge, 3rd Hypercognition, 4th Blink, 5th Moon Frenzy
Favored Weapon: “The Rod of Four Moons” (heavy mace)
Titles & Factions: Mooncloaks
Garb: White, silver, blue or grey garments or cloaks often stitched in silver.

Shar
Mistress of the Night, Lady of Loss, Dark Goddess
(Greater Deity)
Symbol: Black disk with deep purple border
Alignment: NE
Portfolio: Dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons and the Underdark
Worshipers: Anarchists, assassins, avengers, monks, nihilists, rogues, shadow adepts, shadowdancers
Divine Font:  harm
Divine Ability: Intelligence or Wisdom
Divine Skill: Stealth
Domains: Darkness, Earth, Knowledge, Sorrow
Alternate Domains: Secrecy or Void
Cleric Spells: 1st Ray of Enfeeblement, 2nd Touch of Idiocy, 3rd Threefold Aspect, 4th Confusion, 5th Crushing Despair
Favored Weapon: “The Disk of Night” (chakram)
Titles & Factions: Darkshars
Garb: As little as a single garment or as much as heavy robes, in black and purple.

Shaundakul (Fharlanghn)
Rider of the Winds, the Helping Hand
(Lesser Deity)
Symbol: A wind-walking bearded man in traveler’s cape and boots
Alignment: CN
Portfolio: Travel, exploration, portals. miners, caravans
Worshipers: Explorers, caravaneers, rangers, portal-walkers, half-elves
Divine Font:  harm or heal
Divine Ability: Wisdom
Divine Skill: Diplomacy
Domains: Air, Protection, Travel, Wealth
Alternate Domains: Repose or Toil
Cleric Spells: 1st Longstrider, 2nd Obscuring Mist, 3rd Shifting Sand, 4th Aerial Form, 5th Shadow Walk
Favored Weapon: “Sword of Shadows” (greatsword)
Titles & Factions: Riders
Garb: A dark swirling cloak over garb appropriate to the trail. Dark colours and silver. Priests often wear their holy symbol on the back of their gauntlet.

Silvanus
Oak Father, the Forest Father, Treefather
(Greater Deity)
Symbol: Green living oak leaf
Alignment: N
Portfolio: Wild nature, druids
Worshipers: Druids, woodsmen, wood elves
Divine Font:  harm or heal
Divine Ability: Charisma or Wisdom
Divine Skill: Nature
Domains: Earth, Nature, Protection, Water
Alternate Domains: Moon or Sun
Cleric Spells: 1st Summon Animal, 2nd Tree Shape, 3rd Earthbind, 4th Speak with Plants, 5th Tree Stride
Favored Weapon: “The Great Mallet of Silvanus” (maul)
Titles & Factions: Oakservants
Garb: Armor made of overlapping leaves (scale or leather) and a helm with oak leaf shaped wings.

Sune
Firehair, Lady Firehair
(Greater Deity)
Symbol: Face of a red-haired, ivory-skinned beautiful woman
Alignment: CG
Portfolio: Beauty, love and passion
Worshipers: Lovers, artists, half-elves, adventurers
Divine Font:  heal
Divine Ability: Charisma or Dexterity
Divine Skill: Society
Domains: Freedom, Passion, Protection, Trickery
Alternate Domains: Dreams or Perfection
Cleric Spells: 1st Charm, 2nd Touch of Idiocy, 3rd Enthrall, 4th Suggestion, 5th Cloak of Colours
Favored Weapon: A silken sash (whip)
Titles & Factions: Heartguides
Garb: White or crimson monastic robes cut to show off the figure of the wearer.

Talona
Lady of Poison, Mistress of Disease, Mother of all Plagues
(Lesser Deity)
Symbol: Three amber teardrops on a purple triangle
Alignment: CE
Portfolio: Disease, poison
Worshipers: Assassins, druids, healers, rogues, those suffering from disease and illness
Divine Font:  harm
Divine Ability: Constitution or Wisdom
Divine Skill: Crafting
Domains: Death, Delirium, Plague, Trickery
Alternate Domains: Decay or Secrecy
Cleric Spells: 1st Goblin Pox, 2nd Feast of Ashes, 3rd Stinking Cloud, 4th Chroma Leach, 5th Cloudkill
Favored Weapon: A scabrous hand (unarmed strike)
Titles & Factions: Tearers, Talontar
Garb: Green and purple hooded robes.

Talos
The Destroyer, the Storm Lord
(Greater Deity)
Symbol: An explosive lightning strike
Alignment: CE
Portfolio: Storms, destruction, rebellion, conflagrations, earthquakes and vortices
Worshipers: Those who fear the destructive power of nature, barbarians, fighters, druids, half-orcs
Divine Font:  harm
Divine Ability: Constitution or Strength
Divine Skill: Intimidation
Domains: Destruction, Fire, Lightning, Zeal
Alternate Domains: Air or Earth
Cleric Spells: 1st Shockwave, 2nd Obscuring Mist, 3rd Lightning Bolt, 4th Stone Spikes, 5th Control Water
Favored Weapon: A lightning bolt (longspear, short-spear, or half-spear)
Titles & Factions: Tempests
Garb: Ceremonial robes of blue-white streaked with crimson or robes and cloaks of black shot through with teardrops and jagged lines of gold or silver. Black eye-patch and or a jagged helm.

Tempus
Lord of Battles, Foehammer
(Greater Deity)
Symbol: A blazing silver sword on a blood-red shield
Alignment: CN
Portfolio: War, battle, warriors
Worshipers: Warriors, fighters, barbarians, rangers, half-orcs
Divine Font:  harm or heal
Divine Ability: Constitution or Strength
Divine Skill: Athletics
Domains: Confidence, Might, Protection, Zeal
Alternate Domains: Perfection or Pain
Cleric Spells: 1st True Strike, 2nd Enlarge, 3rd Ghostly Weapon, 4th Weapon Storm, 5th Impaling Spike
Favored Weapon: “Battle Prowess” (battleaxe)
Titles & Factions: Hammers
Garb: Worn and pitted armor, crimson, brown, red or amber tabards or over-robes.

Torm
The True, the True Deity, the Loyal Fury
(Lesser Deity)
Symbol: Right-hand gauntlet held upright with palm forward
Alignment: LG
Portfolio: Duty, loyalty, obedience, paladins
Worshipers: Paladins, heroes, good fighters and warriors, guardians, knights, loyal courtiers
Divine Font:  heal
Divine Ability: Strength or Wisdom
Divine Skill: Diplomacy
Domains: Duty, Healing, Protection, Truth
Alternate Domains: Family or Zeal
Cleric Spells: 1st Mage Armor, 2nd Phantom Steed, 3rd Wall of Wind, 4th Stoneskin, 5th Summon Dragon
Favored Weapon: “Duty’s Bond” (greatsword)
Titles & Factions: The True or True Guardian
Garb: Armor and overgarments in blue and gold.

Tymora
Lady Luck, the Lady Who Smiles, Our Smiling Lady
(Greater Deity)
Symbol: Silver coin with Tymora’s face surrounded by shamrocks
Alignment: CG
Portfolio: Good fortune, skill, victory, adventurers
Worshipers: Rogues, gamblers, adventurers, halflings
Divine Font:  heal
Divine Ability: Charisma or Dexterity
Divine Skill: Deception
Domains: Knowledge, Luck, Protection, Travel
Alternate Domains: Ambition or Fate
Cleric Spells: 1st True Strike, 2nd Blur, 3rd Nondetection, 4th Creation, 5th Tongues
Favored Weapon: A spinning coin (shuriken)
Titles & Factions: Luckbringers
Garb: Robes and cloaks in blue, cyan and white often edged in yellow or gold.

Tyr
The Even-Handed, the Maimed God, the Just God
(Greater Deity)
Symbol: Balanced scales resting on a warhammer
Alignment: LG
Portfolio: Justice
Worshipers: Paladins, judges, magistrates, lawyers, police, the oppressed
Divine Font:  heal
Divine Ability: Strength or Wisdom
Divine Skill: Society
Domains: Cities, Duty, Knowledge, Truth
Alternate Domains: Perfection or Zeal
Cleric Spells: 1st Endure, 2nd Water Walk, 3rd Mind Reading, 4th Reflective Scales, 5th Mind Probe
Favored Weapon: “Justicar” (longsword)
Titles & Factions: The Just or Justicars
Garb: Armor, a black glove and garments in blue and purple.

Umberlee
The Bitch Queen, Queen of the Deeps
(Intermediate Deity)
Symbol: Blue-green wave curling left and right
Alignment: CE
Portfolio: Oceans, currents, waves, sea winds
Worshipers: Sailors, were-sharks, sentient sea creatures, coastal dwellers
Domains: Chaos, Destruction, Evil, Ocean, Storm, Water
Divine Font:  harm or heal
Divine Ability: Constitution or Strength
Divine Skill: Intimidation
Domains: Change, Destruction, Lightning, Water
Alternate Domains: Fate or Nature
Cleric Spells: 1st Gust of Wind, 2nd Sea Surge, 3rd Feet to Fins, 4th Hydraulic Torrent, 5th Control Water
Favored Weapon: “Drowning Death” (trident)
Titles & Factions: Undrowned
Garb: Blue clothes and a voluminous blue or sea green cloak lined with white fur to represent the crashing waves.

Valkur (Xerbo)
Captain of the Waves, The Mighty, Old Steady Hands, The Navigator, The Fisherman, The Daring Corsair, The Pirate King, The Raider
(Exarch)
Symbol: Cloud with three lightning bolts on a shield
Alignment: CN
Portfolio: Favourable Winds, Naval Combat, Ships
Worshipers: Fighters, rogues, sailors, pirates, Vanasze, fishermen, naval explorers
Divine Font:  harm or heal
Divine Ability: Dexterity or Constitution
Divine Skill: Athletics
Domains: Air, Fate, Trickery, Water
Alternate Domains: Confidence or Toil
Cleric Spells: 1st Gust of Wind, 2nd Obscuring Mist, 3rd Feet to Fins, 4th Hydraulic Torrent, 5th Mariner’s Curse
Favored Weapon: “The Captain’s Cutlass” (curved bladed sword)
Titles & Factions: Farsails, Keelers, Nord Raiders, Vanasze Captains Accord
Garb: Loose fitting sailors clothing or captains garb.

Waukeen
Merchant’s Friend
(Lesser Deity)
Symbol: Gold coin with Waukeen’s profile facing left
Alignment: N
Portfolio: Cities, commerce, trade, money, wealth
Worshipers: Merchants, traders, the wealthy, rogues (those who learn thievery art in order to fight thieves)
Divine Font:  harm or heal
Divine Ability: Charisma or Wisdom
Divine Skill: Diplomacy
Domains: Cities, Knowledge, Travel, Wealth
Alternate Domains: Ambition or Toil
Cleric Spells: 1st Lock, 2nd Phantasmal Treasure, 3rd Shrink Item, 4th Creation, 5th Tongues, 7th Magnificent Mansion
Favored Weapon: Cloud of coins (nunchaka)
Titles & Factions: Truetraders, Goldpalms
Garb: White ceremonial robes embroidered with red, yellow and golden thread.

The Roll of Years

LCR

Lathen City Reckoning

 

GR

Galdin Reckoning

LCR + 10,276

 

OIF

Ossray Imperial Founding

LCR + 870

 

ATD

Age of the Twelfth Dynasty

LCR -490

 

Year

LCR

GR

OIF

ATD

Historical Events

 

 

-20,000

 

 

Sylvan elves exodus to the Silvenwood Forest by ship from the west.

 

 

-10,000

 

 

Wood elves migrate east from the Silvenwood to the forests of Duthmil.

 

 

0

 

 

Gal-din founded by sun elves from Evermeet.

 

 

800

 

 

Der-thillion and the Ranger Knights founded after a red dragon led hobgoblin invasion of the south SilvenWood

 

 

3,000

 

 

Duthmil is lost and many surviving elves migrate back to the Silvenwood or further north and east to found Goldentower and become the first Snow elves.

 

 

8,700

 

 

The Battle of One Thousand Arrows.

 

-612

 

 

 

The sage Elyas builds his tower in the shadow of the Snowflake Mountains.

 

-358

9,918

512

-848

Tyrloss ‘The Crimson’ founds Vesk on the eastern banks of the Hoarwater.

 

-138

10,138

732

-628

Veskan becomes First Magioarch of Vesk.

Year of Completion

1

10,277

871

-489

Completion of the Library of Northern Magic in Larrtheen (now called Lathen).

Year of Marauding Orcs

83

10,359

953

-470

The Green Knight, a Ranger Knight of Derthillion leads an army of elves and humans to victory against the orc tribes of the Snowflake mountains.

Year of the Flowering Oak

160

10,436

1,030

-330

The Ranger Knights of Derthillion accept half-elves and humans into their ranks.

Year of the Falling Star

182

10,458

1,052

-308

Fraulk becomes Second Magioarch of Vesk.

Year of the Ruby

200

 

 

 

 

Year of the Stunted Oak

262

 

 

 

The Crimson Desert expands significantly over the next ten years.

Year of the Crimson Dawn

317

 

 

 

 

Year of the Killing Spell

333

 

 

 

 

Year of the Red Moon

358

10,634

1,228

-132

Destruction of the North Plains Castle by giant and ettin horde.

Year of the Foolish Son

367

10,643

1,237

-123

Dwarves of Darig-Bellenor march upon the SilvenWood.

Year of Warring Friends

368

10,644

1,238

-122

Start of the Dwarfstone War.

Year of the Raging River

372

10,648

1,242

-118

The Taming of Vesk.

Year of the Three

400

 

 

 

Start of the Golden Decades – The elves of the Silvenwood, dwarves of Darig-Bellenor and humans of the Shires and Guenyvrr trade and share knowledge.

Year of the Mason

402

 

 

 

Work begins on the construction of Tarengore and Darengore.

Year of the Misty Moon

420

10,696

1,290

-70

The sage Elyas defeats a coven of three powerful witches but loses his life when they call down a mountain of rock to destroy his tower. The local elves spend the next ten years building the Grey Mountain Retreat monastery on the site.

Year of Pennants

422

10,698

1,292

-68

A community of elves from the Forrelwood and humans found what would later grow to become the city of Selenica.

Year of the Portal Road

425

 

 

 

Tarengore is completed and high elven mages create the portal to Darengore opening trade to Raielôth.

Year of the Rune Arch

452

10,728

1,322

-38

Founding of Battle-axe Hall by dwarven explorers from Darig-Bellenor.

Year of the Yellow Canary

490

10,766

1,360

0

The twelfth dynasty of Chintai is established under the rule of Emperor Lu-Chen.

Year of Granite Arches

501

 

 

 

The Empire of Ossray defeats the Red Crusade

Year of the First Archon

503

 

 

 

Aladorn is founded from the failing remains of the corrupt Kingdom of the East

Year of Black Steel

574

 

 

 

Aladori explorers settle Elsir Vale and establish the Dawn Way overland trade route to Ossray and the far west.

Year of the Falling Star

612

 

 

 

The Exile of Souls leads to the formation of the Banaer-Belgarin.

Year of the Helm

631

 

 

 

 

Year of Sapphires

655

 

 

 

 

Year of Lurid Skies

660

10,936

1,530

170

Founding of the Kingdom of Allaya.

Year of the First Shield

708

 

 

 

Hill dwarf kingdom of Kronomar slides into decline with the worship of the dark smith.

Year of Marching Dwarves

768

11,044

1,638

278

Belzoun orcs destroy dwarf holds the length of the Blackpeak Mountains.

Year of the Glimmer

773

11,049

1,643

283

The dwarven smith Durgeddin the Black builds the stronghold of Krundrukar under the Stone Tooth in Eastern Elsir Vale.

Year of Black Horns

788

 

 

 

The hill dwarf kingdom of Kronomar splutters and dies.

Year of Magpie

789

 

 

 

Refugees from Kronomar found Renguard, many others migrate to Dunhaven.

Year of Azure Skies

840

11,116

1,710

350

The Grey King appears and begins to unite the Belzoun orcs of the Blackpeak Mountains.

Year of Calm Seas

847

11,123

1,717

357

The hero Kassen enters service with the Dennovar military.

Year of Marching Bones

848

11,124

1,718

358

The Grey King’s army of orcs and undead invade Elsir Vale.

Year of Whispers End

855

11,131

1,725

365

The Grey King is destroyed ending a seven year long war in Elsir Vale.

Year of the Red Moon

858

11,134

1,728

368

Sacking of the North Plains castle in Wainrath and destruction of the lich Gavlin

Year of the Broken Tankard

865

11,141

1,735

375

The hero Kassen dies defending his town against a former adventuring companion.

Year of the Scale

876

 

 

 

King Losa III of Trelland dies and the country descends into a bitter civil war.

Year of the Blood War

891

 

 

 

The Kingdom of Trelland is destroyed by demons and devils.

Year of the Destined Recruit

901

 

 

 

 

Year of the Fallen Skies

913

 

 

 

 

Year of the Four Feasts

915

 

 

 

 

Year of the Ambitious Scholar

925

 

 

 

 

Year of Brave Men

936

 

 

 

 

Year of the Tattered Banner

947

 

 

 

Khorvok declared the first Khan of the Bone Marches.

Year of Open Portals

951

 

 

 

The Grand Horde of the Bone Marches capture Darengore and open the ancient portals to Tarengore.

Year of the Cerulean Sky

953

11,229

1,823

463

The Tarengore campaigns – Derthillion and Gwenyvrr come to the aid of Denlin.

Year of Crying Hammers

972

11,248

1,842

482

Belzoun orcs sack the dwarven stronghold of Krundrukar.

 

 

 

 

 

 

Year of Arrows

1,000

 

 

 

The Commonwealth of Aladorn is at its zenith.

Year of the Crow

1,001

 

 

 

The First Siege of Tarengore ends in the closing of the elf portal to Darengore after Aladorn sends a huge expeditionary force at the request of Derthillion, the Silvenwood and Gwenyvrr

Year of Salt

1,006

 

 

 

Longaria is granted independence from Aladorn.

Year of the Apprentice

1,013

 

 

 

Christina Avamore defeats the blue dragon Litannis.

Year of the High Lady

1,053

 

 

 

Avamore in founded north of the Makras Mountains.

Year of the Armada

1,066

 

 

 

 

Year of the Infernal Sign

1,087

 

 

 

Duke Lucrane Tarthorn declares himself King of Longaria.

Year of Emeralds

1,101

 

 

 

The Empire of Ossray collapses.

Year of Spilled Ink

1,113

 

 

 

The Second Siege of Tarengore.

Year of Scrolls

1,165

 

 

 

Vellendor is granted independence from Aladorn.

Year of the Butterfly Wind

1,182

11,458

2,052

692

Clan Glintshield open the way for Dennovar nobles to settle the Vaslov Baronies.

Year of the Blood River

1,188

 

 

 

Yelland succeeds from Vellendor.

Year of the Silver Anchor

1,194

11,470

2,064

704

King Jaros Killion founds the Principality of Denlin.

Year of Crowns

1,199

11,475

2,069

709

 

Year of Trumpets

1,201

11,477

2,071

711

 

Year of Burning Blood

1,207

11,483

2,077

717

 

Year of Raining Arrows

1,219

11,495

2,089

729

The Valslov Baronies are abandoned after sustained orcish attacks by the Belzoun tribes

Year of Herald’s

1,220

11,496

2,090

730

The Belzoun orcs overrun Stonefang Pass.

The village of Nulb is first settled and work begins on the subterranean levels of the first Temple of Elemental Evil.

Year of the Crimson Sun

1,223

11,499

2,093

733

Orc invasion of northern Waylan by Dark Cut tribes.

Year of the Radiant Sword

1,224

 

 

 

Goblinblood war in the Kron hills region

Year of Violet Clouds

1,227

 

 

 

 

Year of the Rising Tide

1,229

11,505

2,099

739

The Third Siege of Tarengore ends in disaster for the forces of Gwenyvrr and Derthillion.

Year of the Lost Oarsman

1,230

 

 

 

 

Year of the Cobalt Summit

1,232

 

 

 

 

Year of the Autumn Tides

1,234

 

 

 

 

Year of Fallen Kings

1,335

 

 

 

 

Year of the Sanguine Flame

1,236

 

 

 

 

Year of the Unseen Path

1,237

 

 

 

 

Year of the White Sky

1,238

11,514

2,108

748

Winter: Heavy snows across the North. Villages of the Kron Hills and Whitefire River raided for slaves to finish constructing the Temple of Elemental Evil.

Humanoids and mercenaries ravage the villages of the Kron valley killing and abducting people into slavery to finish building the Temple of Elemental Evil near Nulb.

Year of the Red River

1,239

11,515

2,109

749

Spring: Battle of Emridy Meadows south of Selenica.

Elemental fueled weather rages across the Kron Hills and the Vale of Selenica.

Sacking of the first Temple and destruction of the moat house near Hommlet.

Year of the Tall Tree

1,240

11,516

2,110

750

 

Year of the Three King’s

1,241

11,517

2,111

751

 

Year of Ochre Silk

1,242

11,518

2,112

752

 

Year of Grey Clouds

1,243

11,519

2,113

753

Prince Thrommel IV reported missing and presumed killed by vengeful cultists for his part in destroying the First Temple of Elemental Evil.

King Tor Vendarren of Allaya dies of natural causes.

Year of Tall Pines

1,244

11,520

2,114

754

 

Year of Bitter Faces

1,245

11,521

2,115

755

The Gray King rises from the dead and begins planning his revenge

Year of Shaking Hills

1,246

11,522

2,116

756

Three orog warriors, pawns of the Gray King emerge from the underdark and set about uniting the Belzoun orc tribes

Year of Steel Feathers

1,247

11,523

2,117

757

Duke Heinrick Tolson seizes the capitol of Skolland plunging the country into civil war.

Year of Slain Kings

1,248

11,524

2,118

758

Destruction of the Blacknors Bluff college of magic in TowerDale accompanied by the disappearance of Sullen Longarrow.

The Slaying of the Twelve Princes.

Year of the Fallen Oak

1,249

11,525

2,119

759

 Shadows of the Snowflakes Campaign Starts

Year of the Grumbling Earth

1,250

11,526

2,120

760

Allaya and Derthillion reopen the trade road which runs through Wyrmwood Valley.

Evil Fey invade the south Silvenwood and south Allaya from the Feywild.

Shadows of the Snowflakes Campaign Starts

Year of the Jeweled Scarab

1,251

11,527

2,121

761

 

Year of Jade

1,252

11,528

2,122

762

Belzoun orcs begin raiding settlements the length of the Blackpeak Mountains

Echoes of the Past Campaign Starts

Year of the Crystal

1,253

11,529

2,123

763

The Gray King is destroyed in his lair at Umbercastle. The Belzoun orc tribes turn on themselves ending the threat to Dennovar.

Echoes of the Past Campaign Ends 

Year of Purple Cloaks

1,254

11,530

2,124

764

 

Year of the Icy Wind

1,255

11,531

2,125

765

 

Year of the Hollow Volcano

1,261

11,537

2,131

771