Sullen’s Magic Arrow

SULLEN’S MAGIC ARROW          SPELL 2

UNCOMMON CONJURATION

Traditions arcane
Cast >> material, somatic, verbal
Range 200 feet; Targets 1 or more creatures
Duration sustained
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You summon a glowing arrow of force which hovers at your shoulder. It persists for as long as you sustain the spell.  The arrow is eighteen inches long and resembles a glowing long bow arrow with a barbed tip and perfectly formed white fletching. As an action you can gesture toward a target creature and the arrow will automatically hit it dealing 1d8+1 force damage.

The Magic Arrow has no solid form and cannot be touched, altered or coated with poison and it sheds dim light in a 10-foot radius. Defences which protect the target from Magic Missile also apply to Magic Arrow.
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Heightened (+2) You conjure one additional arrow. You can release one, some or all of the arrows at a target by taking an action. Multiple targets require an action each.

Cloak of Woodland Creatures

CLOAK OF WOODLAND CREATURES          ITEM 7

UNCOMMON INVESTED PRIMAL

Usage worn cloak; Bulk L
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This cloak comes in several varieties—each relating to, and looking like a different woodland creature. The cloak allows you to cast the know direction cantrip as an primal innate spell.
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Type cloak of the wolf; Level 7; Price 360 gp
Activate >> Interact; Frequency once per day; Effect You draw the hood up and gain the effects of longstrider and magic fang, with the spell’s normal duration or until you pull the hood back down, whichever comes first.
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Type cloak of the falcon; Level 7; Price 360 gp
Activate >> Interact; Frequency once per day; Effect You draw the hood up and gain low-light vision and a +2 bonus to Survival checks to Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour.