A Dozen and One Adventures
Toth
- 1 Year Campaign
- Arabian adventures in the hot sands of Toth.
- Deserts, genies, abandoned cities and ruins, trade princes, city intrigue.
- Converted from 2e boxed set
Rogues Luck
Ravarn, Wainrath & Gwenyvrr
- 6 Month Campaign
- Wherein two brothers and their companions down on their luck struggle to repay an old debt the thieves guild and stumble upon an evil cult infiltrating two great cities.
- Travel sound following the origins of the cult in Gwenyvrr
- Adapt and re-write from 3e campaign
Lost Mages
The North Kingdoms
- 1 Year Campaign
- Wherein the adventurers travel the length and breadth of the North Kingdoms searching for a long-buried treasure of the goddess of luck and fend off Veskian interference.
Breaking Bonds
North East Laken Sea region – Vesk, Waylan, Darig-Bellenor
- 6 Month Campaign – High level
- Veskian advances into the North Kingdoms.
Castle
Twelve Shires, Lythandor, Roelan, Ravarn, Denlin, Silvenwood
- 1 Year Campaign
- Wherein the adventurers defend the north kingdoms, fight in the siege of Tarengore, and restore an ancient organization.
- Giants, dragons, artifacts, prophecy, high adventure.
The Ruins of Darengore & Tarengore
Dragon Race Straight region
- 6 Month Campaign – High level
- Castle super ruins.
- Massive portals
- Dragon led orc hordes from the bone marches.
Rising Damp
Lathen
- 3 Month Campaign
- Urban adventure.
- Cultists to hunt down and multiple small dungeon crawls under the great city.
- Fungal patches that augment normal creatures turning them into cult thralls.
- House & basement full of hazardous mould & fungi.
- Controlled townsfolk with mould covered backs and shoulders.
Tomb of Annihilation
Lurika, The Tyresian Gulf and Rugalan Jungle
- 1 Year Campaign
- Jungle, dinosaurs, ancient ruins.
- Slave Vats of the Yuan-ti (Dungeon 69)
- Convert from 5e adventure path based on 1e modules and Dungeon adventures.
Shackled City
Tyresian Gulf
- 1-2 Year Campaign
- Unusual city in an old volcanic caldera, politics, guilds, cults, extra-planar.
- Convert from 3e Adventure path
Savage Tides
Tyresian Gulf, Isle of Dread & Southern Seas
- 1-2 Year Campaign
- Nautical, pirates, jungles, lost lands, dinosaurs.
- Convert from 3e Adventure path
Ghosts of Saltmarsh
West of Gwenyvrr on the Sea of Silver Storms region
- 1 Year Campaign
- Nautical adventures.
- Sand dunes, reed clogged river estuary and salt marshes.
- Convert from 5e adventure path based on 1e modules and Dungeon adventures.
Kingmaker
Bandit Kingdoms
- 1-2 Year Campaign
- Carve a kingdom out of the wild frontier.
Age of Worms
Harfell and Seas of Silver Storms Region
- 1-2 Year Campaign
- The Age of Worms is an age of darkness and despair heard of only in ancient prophecies
- From humble beginnings in a mining community the PCs uncover and doom cult
- Convert from 3e adventure path
Keep on the Borderlands
Twelve Shires or Harfell
- 4-8 Sessions
- A fort on the edge of the wilderness has a monster problem.
- Convert from 1e/5e classic module
The Stone Sentinel
Lathen
- 3 Month Campaign
- Stone golem that has stood next to city hall forever! Suddenly starts destroying buildings.
- Low level, golem cannot be harmed by the PCs but acts slowly enough that they have time to plan and react.
- More of a hazard than a monster.
- Players have to get to the bottom of why and who is controlling it.
- Why its destroying seemingly random buildings and digging haphazard trenches.
- In the final assault the golem smashes through the dungeon/lair toward the PCs battling the bad guy!
Blood in the Snow
Nord
- 1-2 Sessions
- Winter based adventure highlighting natural hazards of cold and snow while travelling the wilderness.
- Nordic Vikings and horse-lords.
- Environmental dangers.
Leomund’s Cube
Anywhere
- 4-6 Sessions
- Adventurers find a cube that once belonged to the famed wizard Leomund. It leads to an extra dimensional ‘safehold’, but all is not well!
- The cube is a failed, and very dangerous experiment.
- Reversed gravity, chaotic magic and a collapsing demi-plane that is fracturing at the edges letting in horrors from the far realms.
- Can the PCs repair the damage they have done by entering the cube.
- Talking simulacrum of Leomund.
- Resealing a rift.
- Time sensitive adventure with things getting worse the longer the PCs take.
Burning Vale
Elsir Vale
- 1 Year Campaign
- Wherein the peaceful vale of Elsir descends into a life and death struggle against a humanoid horde.
- The Slaying Stone (3e)
- The Sunless Citadel (3e)
- Red Hand of Doom (3e)
First Temple
Kron Valley region and Selenica
- 1 Year Campaign
- Wherein an evil cult of slavers is discovered building a temple of Elemental Evil and a peaceful region descends into conflict and war.
- Starts in Falcon’s Hollow. Slavers, villages being attacked.
- Adapt and re-write from 4e campaign that was never concluded. Pre-generated characters who later go on to be important historical figures in the campaign that follows it fifteen years later.
Second Temple
Kron Valley region and Selenica
- 1 Year Campaign
- Wherein the Temple of Elemental Evil must be crushed before a region is plunged into darkness and war.
- Convert classic 1e adventure.
Bloodlines
Selenica & Lythandor region
- 1 Year Campaign
- Wherein a new generation of adventurers uncovers the cult of a forgotten god of the elemental chaos and they must finish what their parents did not.
- Convert 3e adventure.
Dragons Demand
Anywhere – Probably Gwenyvrr, Aladorn or Denlin
- 3-6 Month Campaign
- A good old wilderness adventure and dragon hunt.
- Convert from PF1 adventure.
Lost Mines
Anywhere – Probably Lythandor or Wainrath
- 3-6 Month Campaign
- Sandbox wilderness adventure.
- Convert from 5e adventure.