Campaign Ideas

A Dozen and One Adventures

Toth

  • 1 Year Campaign
  • Arabian adventures in the hot sands of Toth.
  • Deserts, genies, abandoned cities and ruins, trade princes, city intrigue.
  • Converted from 2e boxed set

Rogues Luck

Ravarn, Wainrath & Gwenyvrr

  • 6 Month Campaign
  • Wherein two brothers and their companions down on their luck struggle to repay an old debt the thieves guild and stumble upon an evil cult infiltrating two great cities.
  • Travel sound following the origins of the cult in Gwenyvrr
  • Adapt and re-write from 3e campaign

Lost Mages

The North Kingdoms

  • 1 Year Campaign
  • Wherein the adventurers travel the length and breadth of the North Kingdoms searching for a long-buried treasure of the goddess of luck and fend off Veskian interference.

Breaking Bonds

North East Laken Sea region – Vesk, Waylan, Darig-Bellenor

  • 6 Month Campaign – High level
  • Veskian advances into the North Kingdoms.

Castle

Twelve Shires, Lythandor, Roelan, Ravarn, Denlin, Silvenwood

  • 1 Year Campaign
  • Wherein the adventurers defend the north kingdoms, fight in the siege of Tarengore, and restore an ancient organization.
  • Giants, dragons, artifacts, prophecy, high adventure.

The Ruins of Darengore & Tarengore

Dragon Race Straight region

  1. 6 Month Campaign – High level
  2. Castle super ruins.
  3. Massive portals
  4. Dragon led orc hordes from the bone marches.

Rising Damp

Lathen

  • 3 Month Campaign
  • Urban adventure.
  • Cultists to hunt down and multiple small dungeon crawls under the great city.
  • Fungal patches that augment normal creatures turning them into cult thralls.
  • House & basement full of hazardous mould & fungi.
  • Controlled townsfolk with mould covered backs and shoulders.

Tomb of Annihilation

Lurika, The Tyresian Gulf and Rugalan Jungle

  • 1 Year Campaign
  • Jungle, dinosaurs, ancient ruins.
  • Slave Vats of the Yuan-ti (Dungeon 69)
  • Convert from 5e adventure path based on 1e modules and Dungeon adventures.

Shackled City

Tyresian Gulf

  1. 1-2 Year Campaign
  2. Unusual city in an old volcanic caldera, politics, guilds, cults, extra-planar.
  3. Convert from 3e Adventure path

Savage Tides

Tyresian Gulf, Isle of Dread & Southern Seas

  1. 1-2 Year Campaign
  2. Nautical, pirates, jungles, lost lands, dinosaurs.
  3. Convert from 3e Adventure path

Ghosts of Saltmarsh

West of Gwenyvrr on the Sea of Silver Storms region

  • 1 Year Campaign
  • Nautical adventures.
  • Sand dunes, reed clogged river estuary and salt marshes.
  • Convert from 5e adventure path based on 1e modules and Dungeon adventures.

Kingmaker

Bandit Kingdoms

  • 1-2 Year Campaign
  • Carve a kingdom out of the wild frontier.

Age of Worms

Harfell and Seas of Silver Storms Region

  • 1-2 Year Campaign
  • The Age of Worms is an age of darkness and despair heard of only in ancient prophecies
  • From humble beginnings in a mining community the PCs uncover and doom cult
  • Convert from 3e adventure path

Keep on the Borderlands

Twelve Shires or Harfell

  • 4-8 Sessions
  • A fort on the edge of the wilderness has a monster problem.
  • Convert from 1e/5e classic module

The Stone Sentinel

Lathen

  • 3 Month Campaign
  • Stone golem that has stood next to city hall forever! Suddenly starts destroying buildings.
  • Low level, golem cannot be harmed by the PCs but acts slowly enough that they have time to plan and react.
  • More of a hazard than a monster.
  • Players have to get to the bottom of why and who is controlling it.
  • Why its destroying seemingly random buildings and digging haphazard trenches.
  • In the final assault the golem smashes through the dungeon/lair toward the PCs battling the bad guy!

Blood in the Snow

Nord

  • 1-2 Sessions
  • Winter based adventure highlighting natural hazards of cold and snow while travelling the wilderness.
  • Nordic Vikings and horse-lords.
  • Environmental dangers.

Leomund’s Cube

Anywhere

  • 4-6 Sessions
  • Adventurers find a cube that once belonged to the famed wizard Leomund. It leads to an extra dimensional ‘safehold’, but all is not well!
  • The cube is a failed, and very dangerous experiment.
  • Reversed gravity, chaotic magic and a collapsing demi-plane that is fracturing at the edges letting in horrors from the far realms.
  • Can the PCs repair the damage they have done by entering the cube.
  • Talking simulacrum of Leomund.
  • Resealing a rift.
  • Time sensitive adventure with things getting worse the longer the PCs take.

Burning Vale

Elsir Vale

  • 1 Year Campaign
  • Wherein the peaceful vale of Elsir descends into a life and death struggle against a humanoid horde.
  • The Slaying Stone (3e)
  • The Sunless Citadel (3e)
  • Red Hand of Doom (3e)

First Temple

Kron Valley region and Selenica

  • 1 Year Campaign
  • Wherein an evil cult of slavers is discovered building a temple of Elemental Evil and a peaceful region descends into conflict and war.
  • Starts in Falcon’s Hollow. Slavers, villages being attacked.
  • Adapt and re-write from 4e campaign that was never concluded. Pre-generated characters who later go on to be important historical figures in the campaign that follows it fifteen years later.

Second Temple

Kron Valley region and Selenica

  • 1 Year Campaign
  • Wherein the Temple of Elemental Evil must be crushed before a region is plunged into darkness and war.
  • Convert classic 1e adventure.

Bloodlines

Selenica & Lythandor region

  • 1 Year Campaign
  • Wherein a new generation of adventurers uncovers the cult of a forgotten god of the elemental chaos and they must finish what their parents did not.
  • Convert 3e adventure.

Dragons Demand

Anywhere – Probably Gwenyvrr, Aladorn or Denlin

  • 3-6 Month Campaign
  • A good old wilderness adventure and dragon hunt.
  • Convert from PF1 adventure.

Lost Mines

Anywhere – Probably Lythandor or Wainrath

  • 3-6 Month Campaign
  • Sandbox wilderness adventure.
  • Convert from 5e adventure.