
Dragonborn are a mysterious race who claim descent from mighty dragons. These steadfast people live in nomadic clans, selling their services as mercenaries or adventurers in a desperate attempt to reclaim their ancient glory.
Dragonborn are robust humanoids who stand half a head taller than most humans and weigh at least 300 pounds. They resemble their draconic ancestors, with horned snouts, frills above their ears, and small claws on their hands and feet, though they have no tails. A few “pure-blooded” dragonborn have scales that clearly match the color of one particular dragon breed or another, though generations of interbreeding have left most dragonborn with dull rust-brown, gray, or ocher scales with only subtle spots or other patterns indicating their draconic heritage. Male dragonborn have slightly more pronounced horns and frills, but otherwise the sexes are indistinguishable.
The clan is vital to dragonborn life, and most dragonborn can trace their ancestry back centuries. Most members of a clan have the same draconic heritage, though children hatched with a different affinity than their parents are not uncommon or cause for concern except in the most pure-blooded clans. Self-sufficiency, honor, and self-improvement are valued above all else by dragonborn clans, traits that are often perceived as arrogance by other races. Most dragonborn are highly lawful and worship an aspect of Bahamut, though some evil clans who embrace the heritage of chromatic dragon’s worship Tiamat.
Dragonborn are not common in the North Kingdoms. Clans of dragonborn can be found on Raielôth, and northern Lurasia. Solitary individuals or small groups who travel to the North Kingdom’s are often mistaken for lizardfolk.
Dragonborn
Hit Points
8
Size
Medium
Speed
25 feet
Ability Boosts
Strength
Charisma
Free
Ability Flaw
Dexterity
Languages
Common
Draconic
Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Celestial, Dwarven, Elven, Giant, Infernal, and Orc, and any other languages to which you have access (such as the languages prevalent in your region).
Traits
Dragon
Humanoid
Vision
Darkvision
Dragonborn Heritages
Chromatic Dragonborn
You are descended from chromatic dragons. Choose one type of dragon from the table below. You have a breath weapon of the energy type and shape listed.
In addition you gain the trained proficiency rank in Intimidation. If you would otherwise gain Intimidation from another source you gain the trained proficiency rank in deception.
|
Dragon Type |
Damage Type |
Breath Weapon |
|
Black |
Acid |
20-ft. line |
|
Blue |
Electricity |
20-ft. line |
|
Green |
Acid |
15-ft. cone |
|
Red |
Fire |
15-ft. cone |
|
White |
Cold |
15-ft. cone |
Metallic Dragonborn
You are descended from metallic dragons. Choose one type of dragon from the table below. You have a breath weapon of the energy type and shape listed.
In addition you gain the trained proficiency rank in Diplomacy. If you would otherwise gain Diplomacy from another source you gain the trained proficiency rank in society.
|
Dragon Type |
Damage Type |
Breath Weapon |
|
Brass |
Fire |
20-ft. line |
|
Bronze |
Electricity |
20-ft. line |
|
Copper |
Acid |
20-ft. line |
|
Gold |
Fire |
15-ft. cone |
|
Silver |
Cold |
15-ft. cone |
Breath Weapon >>
Dragonborn
Once per day, you can make a breath weapon attack that deals 2d6 points of damage. The type of damage dealt and the breath weapon’s area depend on your dragonborn’s draconic ancestry. All creatures within the affected area must make a basic Reflex saving throw against the dragonborn’s class DC taking no damage on a critical success, half damage on a success, full damage on a failure, or double damage on a critical failure.
Ancestry Feats
Dragon Lore FEAT 1
Dragonborn
You’ve studied dragons, learning about their magic, and how they have shaped history. You gain the trained proficiency rank in Arcana and Diplomacy. If you would
automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Dragon Lore.
Draconic Claw FEAT 1
Dragonborn
You are skilled at unarmed combat and have vicious claws. These are agile finesse
unarmed attacks that deal 1d6 slashing damage.
Draconic Persuasion FEAT 1
Dragonborn
Your ancestors are known for being sly, silver tounged tricksters. You get a +2 status bonus on all lie deception skill checks, make an impression diplomacy skill checks, and coerce intimidation skill checks.
Draconic Toughness FEAT 1
Dragonborn
You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1.
Dragon Tail FEAT 1
Dragonborn
You have a muscular draconic tail which you can use to hit targets close to you. This is an agile
unarmed attack that deal 1d6 bludgeoning damage with the trip weapon trait
Energy Resistance FEAT 1
Dragonborn
You gain resistance 5 to the same type of energy of your breath weapon as determined by your draconic ancestry.
Draconic Legacy FEAT 5
Dragonborn
Your connection to your draconic forebears grants you an arcane innate spell. Choose one cantrip from the arcane spell list (page 307). You can cast this spell as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
Draconic Scales FEAT 5
Dragonborn
Your scales have hardened and become tempered with age. You gain a +1 status bonus to AC.
Extraordinary Trapsmith FEAT 5
Dragonborn
You are a budding engineer and have studied the lairs of famous and powerful dragons. You become trained in Crafting skill and gain the Snare Crafting feat. If you already have or gain the Crafting skill from another source you get a +2 status bonus on all Crafting skill checks to craft snares.
Greater Dragons Breath FEAT 5
Dragonborn
The damage of your dragonborn breath weapon increases by 2d6.
Double Breath FEAT 9
Dragonborn
You can use your dragonborn breath weapon one addition time per day.
Draconic Presence FEAT 9
Dragonborn
You roar, growl and glare at your foes. Your frightening visage causes all creatures five or more levels lower than you and within 20′ to become Demoralize.
Dragon Blood FEAT 9
Dragonborn
You draconic blood makes you resistant to intimidation and magical fear effects. You are immune to dragons Frightful Presence and provides a +4 status bonus to all saving throws against spells and effects with the fear trait.
Dragon Breath Hazard FEAT 13
Dragonborn
You have learned to use your breath weapon to lay down a hazardous patch of persistent dragon breath. When you use your breath weapon you can choose to make it persistent and last up to level in rounds. You must choose the duration when you breath. Creatures who stand or passthrough the hazard take damage equal to your normal breath weapon and subject to the usual saving throw.
Hurl Breath FEAT 13
Dragonborn
You have learned to control your breath weapon and are able to throw it up to 60′ where it bursts in a 20′ radius sphere.